NAMING CONVENTIONS
To keep me from making mistakes with different movement speed ships and conflicting weapons ranges, I name my ships and fleets with a notation to make things very clear.
- Start by listing FCB for Frigate, Cruiser or Battlecruiser.
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Add an 'M' and the amount of movement the ship has.
- Next add the letter for the primary weapon the ship uses and the amount of that weapon
---B, Ballistic
---L, Laser (Directional)
---M, Missiles
---F, Fighters (Ship-based)
---P, Planetary
(If you use two weapons then repeat for the second)
Since you would normally use your best version of the weapon, it is assumed and not needed for the notation.
If you sell these in the Trading Center, list the attack power in the description.
Some examples:
(Cruisers hull, Movement 3, with 10 Fighter weapons)
(Frigate Hull, Movement 1, with 6 Ballistics and 6 Laser weapons)
FLEET NAMES
These names are basically the same as the ship name in most cases.
A fleet of CM3F10's would get the same fleet name as the ship name.
If you create two fleets with the same ships, then call then a,b,c, etc...
Fleet 1: CM3F10a
Fleet 2: CM3F10b
If you mix ship types in a fleet you can name the fleet with both hull sizes in the name
(This assumes the commander supports both hull sizes)
(This also assumes you would use the same weapons on both ships being added to the fleet)
(Frigates and Battlecruisers, all movement 2 and using 12 Ballistic weapons)
If you are mixing weapons in a fleet I would only mention the weapon types and not quantity.
(Cruisers and Battlecruisers, all move 5 and using both Lasers and Missiles) |