TradeWars:Rising

CURRENT TRADEWARS GAMES
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  HUGE
  Galactic Calamity


UPGRADES
Item Buy Sell Profit Buy 750 Profit 750
Fuel Ore 20 35 15 15,000 11,250
Organics 115 140 25 86,250 18,750
Equipment 450 495 45 337,500 33,750
Fighters 155 50 -105    
Shields 120 -o-      
Cargo
Holds
200 -o-      

 

PLANET DATA SHEETS
Icon Name Pop Factory
Pop
Max
Output
Defense Pop Per
FOE
Pop
Per
Fighter
FOE
Production
Fighter
Production
Storage Days to
Max Storage
Buildings
Earth 50k
5%
F)15k
O)15k
E)15k
=45K
F)33%
O)33%
E)34%
1.2
17per
20k
F)3
O)7
E)13
F)3
O)7
E)13
F)5000
O)2140
E)1150
$1,043,850
F)5000
O)2140
E)1150
=8290
F)100k
O)100k
E)100k
F)20
O)46
E)86
CIT)1000-2
CC)2000-3
QC)4000-5
=10 Days
Volcanic 10k
.5%
F)7k
O)-
E)2.5k
=9.5K
F)67%
O)0%
E)33%
1.4
13per
5k
F)1
O)-
E)500
F)5
O)-
E)2.5k
F)7000
O)-
E)5
$245,990
F)1400
O)-
E)2
=1402
F)500k
O)10k
E)10k
F)71
O)-
E)2000
CIT)800-2
CC)1600-4
QC)4400-8
=14 Days
Mountain 25k
3%
F)10k
O)8k
E)5k
=23K
F)43%
O)35%
E)22%
1.4
9per
10k
F)2
O)5
E)20
F)2.4
O)6
E)24
F)5000
O)1600
E)250
$522,750
F)4166
O)1333
E)208
=5707
F)200k
O)200k
E)100k

F)40
O)-
E)400

CIT)400-2
CC)1400-4
QC)3600-5
=11 Days
Desert 15k
2%
F)10k
O)2k
E)2k
=14K
F)72%
O)14%
E)14%
1.4
6per
15k
F)2
O)100
E)500
F)4
O)30
E)50
F)5000
O)20
E)4
$179,780
F)2500
O)66
E)40
=2606
F)200k
O)50k
E)10k
F)40
O)2500
E)2500
CIT)1000-3
CC)2400-4
QC)4400-8
=15 Days
Ocean 35k
4%
F)10k
O)15k
E)8k
=33K
F)30%
O)45%
E)25%
1.2
15per
20k
F)20
O)3
E)100
F)30
O)3
E)150
F)500
O)5000
E)80
$757,100
F)333
O)5000
E)53
=5383
F)100k
O)100k
E)100k
F)200
O)20
E)1250
CIT)1400-3
CC)2400-4
QC)4400-8
=15 Days
Glacial 10k
1%
F)5k
O)2k
E)2k
=14K
F)50%
O)25%
E)25%
1.5
4per
15k
F)50
O)100
E)500
F)75
O)60
E)250
F)100
O)20
E)4
$
F)66
O)33
E)8
=107
F)20k
O)50k
E)10k
F)200
O)2500
E)2500
CIT)1000-3
CC)2400-4
QC)4400-7
=14 Days
ml Gaseous 8k
0%
F)-
O)-
E)-
=0
F)
O)
E)
1.6
21per
3k
F)-
O)-
E)-
F)-
O)-
E)-
F)-
O)-
E)-
$0
F)-
O)-
E)-
=0
F)10k
O)10k
E)10k
F)-
O)-
E)-
CIT)3000-4
CC)3000-3
QC)5000-5
=12 Days

Orange data represents the best production.  
The money listed in the FOE production shows income if daily production was sold in full.  
Buildings shows colonists and number of days required to develop.  

Combat occurs in this order:
1) Outposts on Attack, launch up to 2000 fighters against an intuder.
2) Mines detonate doing up to 200 damage each.
3) Combat Computers set to Attack, launch up to 2000 fighters.
4) Q-Cannons set to Attack, fire. The amount is chosen by the owner (1 ore= 1 damage).
(Planets launch fighters in the order of lowest planet-ID to highest, THEN the Q-Cannons fire in the same order)
Now the intruder gets his first opportunity to move away or attempt a landing

On Landings, intruder attacks first, then planets or outposts set to Defend, attack back. If the intruder is still in space, the sector attacks above repeat.

 
What Does It All Mean...  

Mountains with 10,000 colonists (13 loads from a 750 ship) will produce 5000 ore and 4166 fighters when set at 100%/0%/0%.

(An Earth at max pop can produce 8,290 fighters, but thats the same as 5 mountains which produce 20,830 fighters for the same amount of colonists.)

 
 
 

Volcanic worlds with 7000 colonists (9 loads from a 750 ship) produce 7000 fuel ore and 1400 fighters each day when set to 100%/0%/0%

THE ATTACK senario (below) with three volcanics set at 35,000 Q Cannon Sector Fire, three will destroy a fully loaded interdictor. And if lucky enough to fill the fuel tanks, you will have 14 shots from each volcanic. If someone comes at me with more than 14 maxed out Interdictors, I think they won fair and square.

( I dont want to do any heroic billion step process over and over each day to get them full (i aint crazy...) but one buy from port to planet each day adds 5000 more ore. It takes only 6+ trips with a 750 ship to move a mountains production of 5000 ore to the volcanic... It IS a huge effort, but I sleep better with three at the front door.)

 

Oceans with 15,000 colonists (20 loads from a 750 ship) will produce 5000 organics when set at 0%/100%/0%. Those organics can be sold for $700,000 a day per Ocean world.

An Ocean with 15,000 colonists, births an extra 600 colonists each day.

Recommend farming Oceans under SELL Organics Ports.

 
 

Earth worlds are best for Fighters, Equipment and colonists births.
The very first Earth should be used to help develop the rest of your planets. Set workforce to 33%/33%/34%.

Populate with 15,000 colonists and set the workforce to 100%/0%/0% to gain 5000 fighters and 5000 Ore. Then as you approach 30,000 change settings to 50%/0%/50%

An Earth with 15,000 colonists, births an extra 750 colonists each day (1,500 at 30,000).

Recommend farming Earths under SELL Equipment Ports.

 
ml Since high defense worlds would require MANUAL stocking of ore to keep firing the Q-Cannon, The huge effort required to keep them stocked quickly kills the benefit of the slightly higher defense ratio.  

Outposts are best used for harrassment and control. They attack and defend at 1.2 combat ration. Use them to blockade a Warp or Cluster.

Outposts should only be with planets until at least one Combat Computer has been developed. Then it should be removed in favor of another planet. Planet CC's attack and defends at higher ratios.

Planet fighters should be set to attack and defend to stop any suicide attacks, Stripped bare Scout Marauders can enter your base hoping to have a Q-cannon waste 10,000 Ore killing it. Then they come right back to do it again and again. It costs them nothing and you, everything. Sector attacks from the CC dispatch these irritations without forcing the Q-cannons to open fire needlessly. Keep the setting low

Ore does not affect game score, but fighters do. Turning ore into damage can add to your true strength without depleting valuable cash or fighters.

Don't forget: Planets produce maximum fighters and FOE even without starting a citadel (Of course we should make an effort to develop the support planets, but no need to kill ourselves.

 


SHIP DATA SHEETS
Icon Name Move Fighters Attack Damage Holds Shields Cargo /Turn Out
Post
Atom
Det
Gen
Torp
Mines Phot
Missl
Cloak Dens
Scan
Planet
Scan
DIS Trans
Warp
View 1 View 2 $Cost
$Loaded
(Ftrs,Shields
and Holds)
Turns Attk/Def
Max
Per Attk
$Cost
Per Attk
# Attks
TotalDam
$DamCost
Start
Max
Number
$Cost
Cargo
Efficiency
                   
  Outpost -o- 1.2 Ratio
50,000
2,000
$7.75M
2,400
25 Attks
60,000
$129/per
-o- -o- -o-                    
Colonial
$95,000
$313,750
9 0.6:0.6
250
250
$38,750
150
1 Attk
150
$258/per
150
750
$120K
500
$60,000
83   5 5            
  Interdictor
Cruiser
$5,900,000
$18,850,000
15 1.2:1.2
80000
7500
$12.4M
9,000
10+ Attks
96,000
$129/per
15
50
$70K
4000
$480,000
3 5     100          
Imperial Starship
$4,025,000
$12,655,000
4 1.5:1.5
50000
5000
$7.75M
7,500
10 Attks
75,000
$103/per
40
180
$280K
5000
$600,000
45 15 10 10 125 5  
Corellian Battleship
$2,400,000
$6,665,000
4 1.6:1.6
25000
5000
$3.875M
8,000
5 Attks
40,000
$96/per
20
125
$210K
1500
$180,000
31 10 20   50      
  Corporate Flagship
$723,000
$2,684,000
3 1.2:1.2
10000
3000
$1.55M
3,600
3+ Attks
12,000
$129/per
25
140
$230K
1500
$180,000
46   10 5 50    
  Constellation
$750,000
$2,890,000
3 1.4:1.4
12000
3000
$1.86M
4,200
4 Attks
16,800
$110/per
20
115
$190K
750
$90,000
38 10                  
  T'Khasi
Orion
$60,000
$506,250
3 1.1:1.1
750
250
$116,250
275
3 Attks
825
$140/per
60
180
$240K
750
$90,000
60 3 3 1 5   5  

CargoTran
$80,000
$762,000

5 0.8:0.8
400
250
$62,000

200
1+ Attk
320
$193/per

100
350
$500K
1000
$120,000
70   2          
  Merchant
Freighter
$55,000
$481,500
3 0.8:0.8
300
250
$46,500
200
1+ Attk
240
$193/per
50
210
$320K
500
$60,000
70   2          

Merchant Cruiser
$50,000
$685,500

3 1.0:1.0
2500
1000
$387,500
1,000
2+ Attks
2,500
$155/per
50
150
$200K
400
$48,000
50 10 10 5 50      
  Taurean
Mule
$110,000
$928,500
6 0.5:0.5
300
250
$46,500
125
1+ Attk
150
$310/per
100
450
$700K

600
$72,000

75     1          
Starmaster
$435,000
$2,095,000
3 1.4:1.4
8000
1000
$1.24M
1,400
8 Attks
11,200
$110/per
30
140
$180K
2000
$240,000
46 20     150        
  Havoc
Gunstar
$179,000
$2,249,000
3 1.2:1.2
10000
1000
$1.55M
1,200
10 Attks
12,000
$129
20
100
$160K
3000
$360,000
33 5     5   5  
  Tholian
Sentinel
$110,000
$1,097,500
4 1.0:2.0
2500
??
$387,500
??
? Attks
2,500
$155/per
20
80
$120K
4000
$480,000
26 5     50          
  Missle
Frigate
$13,580
$
3 1.3:1.3
5000
1000
$775,000
1,300
5 Attks
6,500
$119/per
20
100
$160K
400
$48,000
33   3   5 5      
  Scout Marauder
$15,900
$106,650
2 2.0:2.0
250
250
$38,750
500
1 Attk
500
$77/per
10
30
$40K
100
$12,000
15 1 5       5  
  Escape
Pod
$20,000
6 0.6:0.6
0
0
 

10
10

30 5                
Icon Name Move Fighters   Holds Shields Cargo /Turn OP AD GT M PH CL DS PS DIS TD

 

The TRAP The ATTACK