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| CURRENT TRADEWARS GAMES | |||
| Creator | Name | Map Link |
Found Enemies List |
| Old School | ![]() |
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| HUGE | ![]() |
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| Galactic Calamity | ![]() |
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| UPGRADES | |||||
| Item | Buy | Sell | Profit | Buy 750 | Profit 750 |
| Fuel Ore | 20 | 35 | 15 | 15,000 | 11,250 |
| Organics | 115 | 140 | 25 | 86,250 | 18,750 |
| Equipment | 450 | 495 | 45 | 337,500 | 33,750 |
| Fighters | 155 | 50 | -105 | ||
| Shields | 120 | -o- | |||
| Cargo Holds |
200 | -o- | |||
| PLANET DATA SHEETS | ||||||||||||
| Icon | Name | Pop | Factory Pop |
Max Output |
Defense | Pop Per FOE |
Pop Per Fighter |
FOE Production |
Fighter Production |
Storage | Days to Max Storage |
Buildings |
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Earth | 50k 5% |
F)15k O)15k E)15k =45K |
F)33% O)33% E)34% |
1.2 17per 20k |
F)3 O)7 E)13 |
F)3 O)7 E)13 |
F)5000 O)2140 E)1150 $1,043,850 |
F)5000 O)2140 E)1150 =8290 |
F)100k O)100k E)100k |
F)20 O)46 E)86 |
CIT)1000-2 CC)2000-3 QC)4000-5 =10 Days |
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Volcanic | 10k .5% |
F)7k O)- E)2.5k =9.5K |
F)67% O)0% E)33% |
1.4 13per 5k |
F)1 O)- E)500 |
F)5 O)- E)2.5k |
F)7000 O)- E)5 $245,990 |
F)1400 O)- E)2 =1402 |
F)500k O)10k E)10k |
F)71 O)- E)2000 |
CIT)800-2 CC)1600-4 QC)4400-8 =14 Days |
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Mountain | 25k 3% |
F)10k O)8k E)5k =23K |
F)43% O)35% E)22% |
1.4 9per 10k |
F)2 O)5 E)20 |
F)2.4 O)6 E)24 |
F)5000 O)1600 E)250 $522,750 |
F)4166 O)1333 E)208 =5707 |
F)200k O)200k E)100k |
F)40 |
CIT)400-2 CC)1400-4 QC)3600-5 =11 Days |
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Desert | 15k 2% |
F)10k O)2k E)2k =14K |
F)72% O)14% E)14% |
1.4 6per 15k |
F)2 O)100 E)500 |
F)4 O)30 E)50 |
F)5000 O)20 E)4 $179,780 |
F)2500 O)66 E)40 =2606 |
F)200k O)50k E)10k |
F)40 O)2500 E)2500 |
CIT)1000-3 CC)2400-4 QC)4400-8 =15 Days |
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Ocean | 35k 4% |
F)10k O)15k E)8k =33K |
F)30% O)45% E)25% |
1.2 15per 20k |
F)20 O)3 E)100 |
F)30 O)3 E)150 |
F)500 O)5000 E)80 $757,100 |
F)333 O)5000 E)53 =5383 |
F)100k O)100k E)100k |
F)200 O)20 E)1250 |
CIT)1400-3 CC)2400-4 QC)4400-8 =15 Days |
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Glacial | 10k 1% |
F)5k O)2k E)2k =14K |
F)50% O)25% E)25% |
1.5 4per 15k |
F)50 O)100 E)500 |
F)75 O)60 E)250 |
F)100 O)20 E)4 $ |
F)66 O)33 E)8 =107 |
F)20k O)50k E)10k |
F)200 O)2500 E)2500 |
CIT)1000-3 CC)2400-4 QC)4400-7 =14 Days |
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Gaseous | 8k 0% |
F)- O)- E)- =0 |
F) O) E) |
1.6 21per 3k |
F)- O)- E)- |
F)- O)- E)- |
F)- O)- E)- $0 |
F)- O)- E)- =0 |
F)10k O)10k E)10k |
F)- O)- E)- |
CIT)3000-4 CC)3000-3 QC)5000-5 =12 Days |
| Orange data represents the best production. | ||
| The money listed in the FOE production shows income if daily production was sold in full. | ||
| Buildings shows colonists and number of days required to develop. | ||
Combat occurs in this order: On Landings, intruder attacks first, then planets or outposts set to Defend, attack back. If the intruder is still in space, the sector attacks above repeat. |
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| What Does It All Mean... | ||
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Mountains with 10,000 colonists (13 loads from a 750 ship) will produce 5000 ore and 4166 fighters when set at 100%/0%/0%. (An Earth at max pop can produce 8,290 fighters, but thats the same as 5 mountains which produce 20,830 fighters for the same amount of colonists.) |
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Volcanic worlds with 7000 colonists (9 loads from a 750 ship) produce 7000 fuel ore and 1400 fighters each day when set to 100%/0%/0% THE ATTACK senario (below) with three volcanics set at 35,000 Q Cannon Sector Fire, three will destroy a fully loaded interdictor. And if lucky enough to fill the fuel tanks, you will have 14 shots from each volcanic. If someone comes at me with more than 14 maxed out Interdictors, I think they won fair and square. |
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Oceans with 15,000 colonists (20 loads from a 750 ship) will produce 5000 organics when set at 0%/100%/0%. Those organics can be sold for $700,000 a day per Ocean world. An Ocean with 15,000 colonists, births an extra 600 colonists each day. Recommend farming Oceans under SELL Organics Ports. |
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Earth worlds are best for Fighters, Equipment and colonists births. Populate with 15,000 colonists and set the workforce to 100%/0%/0% to gain 5000 fighters and 5000 Ore. Then as you approach 30,000 change settings to 50%/0%/50% An Earth with 15,000 colonists, births an extra 750 colonists each day (1,500 at 30,000). Recommend farming Earths under SELL Equipment Ports. |
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Since high defense worlds would require MANUAL stocking of ore to keep firing the Q-Cannon, The huge effort required to keep them stocked quickly kills the benefit of the slightly higher defense ratio. | |
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Outposts are best used for harrassment and control. They attack and defend at 1.2 combat ration. Use them to blockade a Warp or Cluster. Outposts should only be with planets until at least one Combat Computer has been developed. Then it should be removed in favor of another planet. Planet CC's attack and defends at higher ratios. Planet fighters should be set to attack and defend to stop any suicide attacks, Stripped bare Scout Marauders can enter your base hoping to have a Q-cannon waste 10,000 Ore killing it. Then they come right back to do it again and again. It costs them nothing and you, everything. Sector attacks from the CC dispatch these irritations without forcing the Q-cannons to open fire needlessly. Keep the setting low Ore does not affect game score, but fighters do. Turning ore into damage can add to your true strength without depleting valuable cash or fighters. Don't forget: Planets produce maximum fighters and FOE even without starting a citadel (Of course we should make an effort to develop the support planets, but no need to kill ourselves. |
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| SHIP DATA SHEETS | ||||||||||||||||||
| Icon | Name | Move | Fighters | Attack Damage | Holds | Shields | Cargo /Turn | Out Post |
Atom Det |
Gen Torp |
Mines | Phot Missl |
Cloak | Dens Scan |
Planet Scan |
DIS | Trans Warp |
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| View 1 | View 2 | $Cost $Loaded (Ftrs,Shields and Holds) |
Turns | Attk/Def Max Per Attk $Cost |
Per Attk # Attks TotalDam $DamCost |
Start Max |
Number $Cost |
Cargo Efficiency |
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Outpost | -o- | 1.2 Ratio 50,000 2,000 $7.75M |
2,400 25 Attks 60,000 $129/per |
-o- | -o- | -o- | |||||||||||
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Colonial $95,000 $313,750 |
9 | 0.6:0.6 250 250 $38,750 |
150 1 Attk 150 $258/per |
150 750 $120K |
500 $60,000 |
83 | 5 | 5 | ||||||||
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Interdictor Cruiser $5,900,000 $18,850,000 |
15 | 1.2:1.2 80000 7500 $12.4M |
9,000 10+ Attks 96,000 $129/per |
15 50 $70K |
4000 $480,000 |
3 | 5 | 100 | |||||||||
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Imperial Starship $4,025,000 $12,655,000 |
4 | 1.5:1.5 50000 5000 $7.75M |
7,500 10 Attks 75,000 $103/per |
40 180 $280K |
5000 $600,000 |
45 | 15 | 10 | 10 | 125 | 5 | |||||
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Corellian
Battleship $2,400,000 $6,665,000 |
4 | 1.6:1.6 25000 5000 $3.875M |
8,000 5 Attks 40,000 $96/per |
20 125 $210K |
1500 $180,000 |
31 | 10 | 20 | 50 | |||||||
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Corporate Flagship $723,000 $2,684,000 |
3 | 1.2:1.2 10000 3000 $1.55M |
3,600 3+ Attks 12,000 $129/per |
25 140 $230K |
1500 $180,000 |
46 | 10 | 5 | 50 | ||||||||
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Constellation $750,000 $2,890,000 |
3 | 1.4:1.4 12000 3000 $1.86M |
4,200 4 Attks 16,800 $110/per |
20 115 $190K |
750 $90,000 |
38 | 10 | ||||||||||
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T'Khasi Orion $60,000 $506,250 |
3 | 1.1:1.1 750 250 $116,250 |
275 3 Attks 825 $140/per |
60 180 $240K |
750 $90,000 |
60 | 3 | 3 | 1 | 5 | 5 | ||||||
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CargoTran |
5 | 0.8:0.8 400 250 $62,000 |
200 |
100 350 $500K |
1000 $120,000 |
70 | 2 | |||||||||
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Merchant Freighter $55,000 $481,500 |
3 | 0.8:0.8 300 250 $46,500 |
200 1+ Attk 240 $193/per |
50 210 $320K |
500 $60,000 |
70 | 2 | ||||||||||
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Merchant Cruiser |
3 | 1.0:1.0 2500 1000 $387,500 |
1,000 2+ Attks 2,500 $155/per |
50 150 $200K |
400 $48,000 |
50 | 10 | 10 | 5 | 50 | ||||||
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Taurean Mule $110,000 $928,500 |
6 | 0.5:0.5 300 250 $46,500 |
125 1+ Attk 150 $310/per |
100 450 $700K |
600 |
75 | 1 | ||||||||||
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Starmaster $435,000 $2,095,000 |
3 | 1.4:1.4 8000 1000 $1.24M |
1,400 8 Attks 11,200 $110/per |
30 140 $180K |
2000 $240,000 |
46 | 20 | 150 | ||||||||
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Havoc Gunstar $179,000 $2,249,000 |
3 | 1.2:1.2 10000 1000 $1.55M |
1,200 10 Attks 12,000 $129 |
20 100 $160K |
3000 $360,000 |
33 | 5 | 5 | 5 | ||||||||
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Tholian Sentinel $110,000 $1,097,500 |
4 | 1.0:2.0 2500 ?? $387,500 |
?? ? Attks 2,500 $155/per |
20 80 $120K |
4000 $480,000 |
26 | 5 | 50 | |||||||||
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Missle Frigate $13,580 $ |
3 | 1.3:1.3 5000 1000 $775,000 |
1,300 5 Attks 6,500 $119/per |
20 100 $160K |
400 $48,000 |
33 | 3 | 5 | 5 | ||||||||
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Scout Marauder $15,900 $106,650 |
2 | 2.0:2.0 250 250 $38,750 |
500 1 Attk 500 $77/per |
10 30 $40K |
100 $12,000 |
15 | 1 | 5 | 5 | ||||||||
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Escape Pod $20,000 |
6 | 0.6:0.6 0 0 |
10 |
30 | 5 | ||||||||||||
| Icon | Name | Move | Fighters | Holds | Shields | Cargo /Turn | OP | AD | GT | M | PH | CL | DS | PS | DIS | TD | ||
| The TRAP | The ATTACK |
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